Unconsciousness

This campaign will use some slight adjustments to the systems regarding Unconsciousness.

Trauma

The world is a dangerous place and near death experiences are tragically common among adventurers. Characters reduced to below 0 hit points (but that do not die) suffer an emotionally traumatic event that merely healing the flesh cannot completely remove:

  • First Instance: The first time a character is reduced to negative hit points (and subsequently healed) he is considered Fatigued until he undergoes a week of bed rest. A DC 20 Fortitude check made when the character regains consciousness removes this effect.
  • Second Instance: The second time a character is reduced to negative hit points (and subsequently healed) he is considered Fatigued until he undergoes two weeks of bed rest. A DC 20 Fortitude check made when the character regains consciousness reduces this duration to one week.
  • Third Instance: The third time a character is reduced to negative hit points (and subsequently healed) he is considered Exhausted until he undergoes three weeks of bed rest. A DC 20 Fortitude check made when the character regains consciousness reduces this effect to Fatigued for two weeks.

Any magical effect that can remove Fatigue or Exhaustion conditions noted above still works as normal.

  • Each previous check made imposes a ‐ 1 penalty

Unconsciousness

Dawnmourne, City of Rogues surrnol surrnol